email Lyla.Fujiwara( a )gmail.com ; LinkedIn lylafujiwara
Recently finished writing this article for the National Journal and spending a weekend learning CoffeeScript and Combo.js (JS game framework written by my friend namuol) to program ITS A TREE for the 29th Ludum Dare Game Jam
Bringing TechKobwa to life involved coordinating many organizations, including Girls in ICT Rwanda and kLab. The curriculum was specially designed for the camp. It included lessons on programming using MIT's Scratch and a lesson from Computer Science Unplugged where the whole camp collaborated to make a giant pixel-art picture of the mascot. littleBits kindly donated some of their awesome kits to the camp. TechKobwa will be continuing next year with support from Michigan State University and IBM.
Gashora Girls Academy had a lot of technical needs during my time there. We were blessed with donated machines running Windows Multipoint Server and 270 OLPC laptops. I organized students to help administer the lab as student monitors and set up a student database for the school using the open source SIS SchoolTool.
Gashora Girls Academy was also looking for a student database. I picked the open source SIS SchoolTool and went to work creating a program that would allow administers to make printable reports from exported excel data. I wrote the Gashora Grade Gadget using Python 2.7. It generates an html document that can be fed in to Prince to create beautiful printable PDFs. For the GUI, I used the wx.Python library and to create an executable I used pyBuilder.
See Code on GitHub
The most successful of which was Momenta, a 2D, touch based physics platformer. We (myself and three other students) play-tested, revised and released the finished product on the android market place. Other projects leading up to Momenta included a choose your own adventure style game, and a multi-player hungry hungry hippos game. We used the Android SDK in conjunction with Eclipse. For version control we used Mercurial.
That was the premise of a TV mini-series that we (Arik Beatty, Jeremy Kuhn and myself) developed for Brown Television during our senior year. As an executive producer, I took turns as cinematographer, director, writer and editor during production.
Over two years I've developed a curriculum to the specifications of the Rwandan National curriculum. The lessons include power-points, homework and projects for a full year C++ course. Topics covered... + Arithmetic + Variables + Debugging + Loops and If Statements + Arrays and 2D Arrays + Functions + Structs + ...and more!
This curriculum is my answer to "what does a student in the 21st century need to know about computers?". This curriculum was developed for the Rwandan high-school audience and assumes little to no physical exposure to computers. Portions of the curriculum assume an internet connection (especially in the research unit). To expose students to different technologies and make the homework and class more interactive, Edmodo and Wikispaces are incorporated in to the class.
I've travelled and worked in Rwanda(Sept 2011 - Dec 2013), South Korea(Summer 2010) and Japan (Summer 2008). I'm a member of the couchsurfing community. More information and pictures coming soon!